Registrations open!
Until August 15th

Who organizes?

Ashley van Wyngaard


A Producer at Wargaming Sydney working with distributed teams to build AAA live service games. Ashley is driving teams to craft with a player focus on a co-dev IP for an exciting upcoming AAA title.

Holly Hawkins

A Game Designer at Wargaming Sydney who has a drive to build diverse and accessible games. Has worked in live production on World of Tanks Console and prototyping on AAA concepts, and is currently championing diversity and inclusion efforts in games. With a musical background, Holly hopes to harmonize the worlds of video games and sound to be experienced by all players.

Raelene Knowles

Joined IGEA in 2009 after working for many years in various Marketing, PR and Sales roles for first and third party publishers for video games in the ANZ marketplace. IGEA’s research provides the foundation for all advocacy and policy work as IGEA creates and environment that supports and drives sustainable growth for the interactive games and entertainment industry.

Sav Emmett Wolfe

Manager of Operations and Diversity lead for the Interactive Game and Entertainment Association (IGEA). He works across a number of different projects, including managing the operations and community of The Arcade Melbourne, a renowned game development coworking space that houses over 35 of Australia’s games studios.

What WGJ means
to you?


Being able to bring a community together and share experience is what excites me to work on the Jam. Being able to shine a light on diversity in games and get more people excited and engaged in the industry is what I hope this event will help contribute to.


I have lived my whole life hearing that games are for boys, and for a long time products were made for a target market as male-dominated as the industry that made them. Games as they are now have the technicality, creativity, and passion of women to thank, and nowhere is this better demonstrated than WGJ.


The reason I am interested in the WIGJ event is that we are trying to find as many ways as possible to encourage women and marginalised genders to enter our industry. Game jams are a great way for people to express their creativity, meet other people with similar interests and see if game development is a creative outlet they would like to pursue either personally or professionally.


I’m interested in the WGJ event because I believe there is such a gender ratio difference within the tech and games industry. Creating communities is a key step forward to allowing marginalised genders to collaborate and lift each other up, and game jams are a perfect environment for that kind of connection.


Any Question?

If you want to contact us just look on social networks, or send an email to: WGJAustralia@gmail.com

Our Social Networks

© 2021 Women Game Jam – All Rights Reserved